A cognitive load assessment study of three-dimensional interactive virtual reality interfaces

Akriti Kaur, Mudit Agrawal, P. Yammiyavar
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Abstract

Advances in virtual reality (VR) open possibilities for novel three-dimensional (3D) graphical user interfaces (GUIs) to emerge for complex tasks and information visualisation. However, three dimensional GUIs do not have many design heuristics. Since 3D GUIs deal with a third dimension, understanding cognitive workload of such systems need to consider a set of different variables to make the interface more usable. Factors like the field of view, physical demand, and mental demand that increase the workload in interacting with three dimensional interfaces need to be considered. This paper reports an experiment by collating quantitative and qualitative responses from N = 30 users to explore usability problems that are likely to be encountered when a two-dimensional (2D) interface element such as number keypad is replaced with a 3D element interface in VR. Would an interface with 3D elements perform better than the existing 2D GUIs is a moot research question? The results indicate user likeliness towards the three dimensional interface. The paper discusses issues of interaction in 2D and 3D virtual spaces with their possible implications for upcoming 3D VR environments.
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三维交互虚拟现实界面认知负荷评估研究
虚拟现实(VR)的进步为复杂任务和信息可视化的新型三维(3D)图形用户界面(gui)的出现提供了可能性。然而,三维gui没有太多的设计启发式。由于3D gui处理的是第三维度,因此理解此类系统的认知工作负载需要考虑一组不同的变量,以使界面更可用。需要考虑诸如视场、物理需求和心理需求等因素,这些因素会增加与三维界面交互时的工作量。本文通过对N = 30个用户的定量和定性反应进行实验,探讨在VR中将数字键盘等二维(2D)界面元素替换为三维元素界面时可能遇到的可用性问题。带有3D元素的界面是否会比现有的2D gui表现得更好是一个没有实际意义的研究问题?结果表明用户对三维界面的可能性。本文讨论了2D和3D虚拟空间中的交互问题及其对即将到来的3D VR环境的可能影响。
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