Monopoly and oligopoly led by an invisible hand

T. Onozaki, T. Yanagita
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Abstract

A simple virtual market economy is simulated, and the emergence of monopoly or oligopoly as a result of competition is shown, which traditional microeconomics fails to explain because it essentially lacks a dynamical structure. The model contains many consumers and producers, who are boundedly rational in the sense that they face the information limit and cannot calculate the optimum consumption or production. Therefore, they behave habitually or adaptively. Only a single commodity is produced and purchased, but there is the product differentiation that is described in the form of a consumer's habituation. A consumer has her favorite product and she always compares its price with a price of another product. She purchases her favorite commodity unless its price is too much higher than another's. A producer produces and sets a price on commodities so as to chase higher profit, not to maximize them. This profit-chasing behavior is described with the aid of the hill-climbing method: a producer revises his production and price to the direction where profit becomes higher. Monopoly or oligopoly emerges according to two key parameters, i.e., the robustness of the consumer's habit and the inertia of the producer's revision.
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由一只看不见的手主导的垄断和寡头垄断
本文模拟了一个简单的虚拟市场经济,并展示了由于竞争而出现的垄断或寡头垄断,这是传统微观经济学无法解释的,因为它本质上缺乏动态结构。该模型包含许多消费者和生产者,他们是有限理性的,即他们面临信息限制,无法计算出最优的消费或生产。因此,他们的行为是习惯性的或适应性的。只有一种商品被生产和购买,但存在以消费者习惯化的形式描述的产品差异化。一个消费者有他最喜欢的产品,她总是把它的价格与另一种产品的价格进行比较。她买她最喜欢的商品,除非它的价格比另一种商品高得多。生产者生产商品并给商品定价是为了追求更高的利润,而不是最大化利润。这种逐利行为可以用爬坡法来描述:生产者将产量和价格调整到利润更高的方向。垄断或寡头垄断的产生取决于两个关键参数,即消费者习惯的稳健性和生产者修正的惯性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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