Personalization of learning activities within a virtual environment for training based on fuzzy logic theory

Fahim Mohamed, Jakimi Abdeslam, E. Lahcen
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引用次数: 7

Abstract

The development of computers and multimedia technology has opened up new possibilities for training based on virtual reality. Virtual reality is the most powerful extension of simulation based systems. In virtual reality there is a move to three dimensional, multi-sensory interfaces. A virtual environment for training (VET) can be defined as a computer-generated environment based on virtual reality, to simulate the real world. Learning through a VET can personalize learning needs for learners to promote the quality of learning. However, learners can’t be provided with appropriate learning activities because often there is no personalized service to respond to each learner’s particular needs. The obvious solution is to generate learning activities based on each learner’s profile. Yet it is a complex process, especially with the inaccuracy of data that may contains a learner’s profile. The main goal of this paper is to associate suitable learning activities to each learner based on his profile, to do so, we propose to employ fuzzy logic technique, and the fuzzy inference system to handle reasoning under uncertainty and inaccuracy which is one major issue of great concern in learner model design.
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基于模糊逻辑理论的虚拟训练环境中的个性化学习活动
计算机和多媒体技术的发展为基于虚拟现实的培训开辟了新的可能性。虚拟现实是基于仿真的系统的最强大的扩展。在虚拟现实中,有一种向三维、多感官界面的转变。虚拟培训环境(VET)可以定义为基于虚拟现实的计算机生成的环境,以模拟现实世界。通过职业教育培训可以个性化学习者的学习需求,从而提高学习质量。然而,学习者不能得到适当的学习活动,因为往往没有个性化的服务来回应每个学习者的特殊需求。显而易见的解决方案是根据每个学习者的概况生成学习活动。然而,这是一个复杂的过程,尤其是在可能包含学习者个人资料的数据不准确的情况下。本文的主要目标是根据每个学习者的特征将合适的学习活动关联起来,为此,我们提出使用模糊逻辑技术和模糊推理系统来处理不确定和不准确的推理,这是学习者模型设计中非常关注的一个主要问题。
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