Architecture for Providing Services in the Ubiquitous Computing Environment

G. Kunito, Kenji Sakamoto, Naoharu Yamada, Tatsuo Takakashi, Satoshi Tanaka
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引用次数: 13

Abstract

Computing and telecommunications are maturing, and Ubiquitous computing has become quite interesting as a new environment in which to seek new services. The goal of Ubiquitous computing is the enhancement of computer utilization by making many computers available throughout the physical environment, but making them effectively invisible to the user. The goal of services in the ubiquitous environment is not making either services or appliances the center of attention, but rather enhancing users’ lives in an unobtrusive manner. In the ubiquitous computing environment, services should be triggered by environmental situations instead of user’s explicit actions. This paper analyzes the triggers needed to provide services from the viewpoint of time, location and objects, shows an architecture to achieve services in the ubiquitous computing environment, and presents a prototype of the real world model for the service platform.
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泛在计算环境中提供服务的体系结构
计算和电信正在走向成熟,而普适计算作为一种寻求新服务的新环境已经变得相当有趣。普适计算的目标是通过在整个物理环境中使用许多计算机来提高计算机利用率,但使它们对用户有效不可见。在无处不在的环境中,服务的目标不是使服务或设备成为关注的中心,而是以一种不引人注目的方式增强用户的生活。在泛在计算环境中,服务应该由环境情境触发,而不是由用户的显式动作触发。本文从时间、地点和对象的角度分析了提供服务所需的触发器,给出了在泛在计算环境下实现服务的体系结构,并给出了服务平台的真实世界模型原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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