A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness

Andreas N. Ryge, C. Vollmers, J. Hvass, Lars Andersen, T. Berthelsen, J. Bruun-Pedersen, N. C. Nilsson, R. Nordahl
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引用次数: 8

Abstract

Most virtual reality (VR) applications require the user to travel through the virtual environment (VE). However, some users are susceptible to cybersickness, and this issue is particularly prominent if the user is physically stationary while virtually moving. One approach to minimizing cybersickness is to rotate the user in discrete steps. This poster presents a between-subjects study (n=42) comparing this approach to smooth virtual rotation. The results revealed a statistically significant increase in self-reported sickness after exposure to the VE in case of both conditions. No statistically significant differences between the two conditions were found.
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离散虚拟旋转对晕动病影响的初步研究
大多数虚拟现实(VR)应用需要用户穿越虚拟环境(VE)。然而,有些用户很容易晕机,如果用户在虚拟活动时身体静止不动,这个问题就特别突出。最小化晕动症的一种方法是让用户以离散的步骤旋转。这张海报展示了一项受试者间研究(n=42),比较了这种方法与平滑虚拟旋转的效果。结果显示,在两种情况下,暴露于VE后,自我报告的疾病在统计学上显著增加。两种情况之间没有统计学上的显著差异。
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