{"title":"Multi-resolution geometric fusion","authors":"A. Hilton, J. Illingworth","doi":"10.1109/IM.1997.603864","DOIUrl":null,"url":null,"abstract":"Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit surface representation enables fast reconstruction for complex object modelling. However, surfaces are represented at a single resolution resulting in impractical storage costs for accurate reconstruction of large objects. This paper addresses accurate reconstruction of surface models independent of object size. An incremental algorithm is presented for implicit surface representation of an arbitrary triangulated mesh in a volumetric envelope around the surface. A hierarchical volumetric structure is introduced for efficient representation by local approximation of the surface within a fixed error bound using the maximum voxel size. Multi-resolution geometric fusion is achieved by incrementally constructing a hierarchical surface representation with bounded error. Results are presented for validation of the multi-resolution representation accuracy and reconstruction of real objects. Multi-resolution geometric fusion achieves a significant reduction in representation cost for the same level of geometric accuracy.","PeriodicalId":337843,"journal":{"name":"Proceedings. International Conference on Recent Advances in 3-D Digital Imaging and Modeling (Cat. No.97TB100134)","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"28","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. International Conference on Recent Advances in 3-D Digital Imaging and Modeling (Cat. No.97TB100134)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IM.1997.603864","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 28

Abstract

Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit surface representation enables fast reconstruction for complex object modelling. However, surfaces are represented at a single resolution resulting in impractical storage costs for accurate reconstruction of large objects. This paper addresses accurate reconstruction of surface models independent of object size. An incremental algorithm is presented for implicit surface representation of an arbitrary triangulated mesh in a volumetric envelope around the surface. A hierarchical volumetric structure is introduced for efficient representation by local approximation of the surface within a fixed error bound using the maximum voxel size. Multi-resolution geometric fusion is achieved by incrementally constructing a hierarchical surface representation with bounded error. Results are presented for validation of the multi-resolution representation accuracy and reconstruction of real objects. Multi-resolution geometric fusion achieves a significant reduction in representation cost for the same level of geometric accuracy.
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多分辨率几何融合
多组重叠表面测量的几何融合是完整三维物体或环境建模的重要问题。基于离散隐式曲面表示的融合可以实现复杂对象建模的快速重建。然而,表面以单一分辨率表示,导致对大型物体的精确重建产生不切实际的存储成本。本文研究了不受物体尺寸影响的表面模型的精确重建。提出了一种用于曲面周围体积包络的任意三角形网格的隐式曲面表示的增量算法。引入了一种分层体积结构,通过使用最大体素大小在固定误差范围内对表面进行局部逼近来有效地表示。通过逐步构建误差有界的分层曲面表示,实现多分辨率几何融合。实验结果验证了该方法的多分辨率表示精度和真实物体的重建效果。在相同的几何精度下,多分辨率几何融合显著降低了表示成本。
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