Joy Richardson, Jisun Kim, Henrietta Howarth, John M Preston
{"title":"The Iconography of Mobility as a Service (MaaS) - A Focus Group Study","authors":"Joy Richardson, Jisun Kim, Henrietta Howarth, John M Preston","doi":"10.54941/ahfe1002885","DOIUrl":null,"url":null,"abstract":"Mobility as a Service (MaaS) smartphone applications (apps) are designed\n to allow users to plan, book, pay for and navigate journeys across a range\n of travel modes including own or shared car, active travel (walking, running\n and cycling), micromobility (e-scooters and e-bikes) and public transport.\n By giving the user trip-specific information about each mode it is hoped\n MaaS may provide a solution to increasing the use of sustainable travel\n options whilst encouraging active travel, thereby reducing car use. MaaS\n apps are being adopted to help develop healthy, liveable urban spaces\n worldwide.Typically in app design, due to the limited screen size of a\n mobile phone, icons are frequently used to depict physical artefacts such a\n vehicle types and items in the real-world environment but also to convey the\n non-physical such as instructions and waiting times. Icons are used for\n these purposes as they take up less space than text and should be able to be\n universally understood. In order to make MaaS accessible to all members of\n the community icons need to be easily interpreted without the need for prior\n knowledge or learning. As these apps are being developed concurrently by\n both commercial and public organisations in many countries it is becoming\n clear that the icons used within the interface by developers vary a great\n deal. Yet it is not clear which of the icons are most effective in conveying\n specific meanings. In order to determine which icons should be used in a new\n MaaS app currently in development six focus groups were held in which\n members of the public were asked to comment on a variety of icons from three\n MaaS apps. 22 participants were recruited of which 14 were women and 8 men.\n This followed a model which had been previously used in the icon design in\n interfaces for automated driving. The participants considered the icons out\n of context individually in workbooks and then in context as a group,\n explaining what they thought the meaning was, based on form, interpretations\n based on colour and the ability to be understood by a diverse population.\n Finally, in a group discussion, participants compared icons from each of the\n different apps that were intended to have similar meanings. This was in\n order to understand which elements they liked, disliked and their preferred\n choice of icon. The participant’s comments were thematically analysed and\n commonly occurring design aspects were identified. These included confusion\n arising from the use of almost identical icons representing different\n artefacts across different apps, for example a bus representing a vehicle in\n some apps and a bus stop in others. Findings suggested concepts such as\n multi-modal travel or all public transport were considered hard to represent\n graphically and needed text labels. The most commonly discussed topic\n related to the use of colour. Discussions indicated lessons learnt by the\n participants from other domains were applied to the icons in the MaaS app.\n This meant the use of colour was imbued with meaning even where none was\n intended, particularly the use of red where it was frequently interpreted\n this meant that there were problems with those services such as delays or\n cancellations. Results of this study were used to develop a set of design\n guidelines for future icon design within MaaS Apps.","PeriodicalId":269162,"journal":{"name":"Proceedings of the 6th International Conference on Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems, February 22–24, 2023, Venice, Italy","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th International Conference on Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems, February 22–24, 2023, Venice, Italy","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1002885","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Mobility as a Service (MaaS) smartphone applications (apps) are designed
to allow users to plan, book, pay for and navigate journeys across a range
of travel modes including own or shared car, active travel (walking, running
and cycling), micromobility (e-scooters and e-bikes) and public transport.
By giving the user trip-specific information about each mode it is hoped
MaaS may provide a solution to increasing the use of sustainable travel
options whilst encouraging active travel, thereby reducing car use. MaaS
apps are being adopted to help develop healthy, liveable urban spaces
worldwide.Typically in app design, due to the limited screen size of a
mobile phone, icons are frequently used to depict physical artefacts such a
vehicle types and items in the real-world environment but also to convey the
non-physical such as instructions and waiting times. Icons are used for
these purposes as they take up less space than text and should be able to be
universally understood. In order to make MaaS accessible to all members of
the community icons need to be easily interpreted without the need for prior
knowledge or learning. As these apps are being developed concurrently by
both commercial and public organisations in many countries it is becoming
clear that the icons used within the interface by developers vary a great
deal. Yet it is not clear which of the icons are most effective in conveying
specific meanings. In order to determine which icons should be used in a new
MaaS app currently in development six focus groups were held in which
members of the public were asked to comment on a variety of icons from three
MaaS apps. 22 participants were recruited of which 14 were women and 8 men.
This followed a model which had been previously used in the icon design in
interfaces for automated driving. The participants considered the icons out
of context individually in workbooks and then in context as a group,
explaining what they thought the meaning was, based on form, interpretations
based on colour and the ability to be understood by a diverse population.
Finally, in a group discussion, participants compared icons from each of the
different apps that were intended to have similar meanings. This was in
order to understand which elements they liked, disliked and their preferred
choice of icon. The participant’s comments were thematically analysed and
commonly occurring design aspects were identified. These included confusion
arising from the use of almost identical icons representing different
artefacts across different apps, for example a bus representing a vehicle in
some apps and a bus stop in others. Findings suggested concepts such as
multi-modal travel or all public transport were considered hard to represent
graphically and needed text labels. The most commonly discussed topic
related to the use of colour. Discussions indicated lessons learnt by the
participants from other domains were applied to the icons in the MaaS app.
This meant the use of colour was imbued with meaning even where none was
intended, particularly the use of red where it was frequently interpreted
this meant that there were problems with those services such as delays or
cancellations. Results of this study were used to develop a set of design
guidelines for future icon design within MaaS Apps.