New power, new problems: what the videogames industry is learning about realism

Glenn Entis
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Abstract

In the past, the videogame industry didn’t have to worry about “photorealism” – game platforms just didn’t have the power to deliver highly realistic imagery, so there was no practical need for that particular debate. Now, the debate is on – game platforms are more powerful, game imagery is narrowing the gap with pre-rendered imagery, and “photorealism” (or some version of it) is a possibility sometimes an appropriate possibility, sometimes merely seductive, but always a part of the discussion.
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新力量,新问题:电子游戏行业对现实主义的认识
在过去,电子游戏产业并不需要担心“照片写实主义”——游戏平台只是没有能力提供高度逼真的图像,所以没有必要进行这种特殊的争论。现在,争论开始了——游戏平台更强大了,游戏图像正在缩小与预渲染图像的差距,“照片现实主义”(或它的某些版本)是一种可能性,有时是一种适当的可能性,有时只是诱人的,但总是讨论的一部分。
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