Virtual Reality Integration in Social Studies Classroom: Impact on Student Knowledge, Classroom Engagement, and Historical Empathy Development

Ashley Riner, J. Hur, Jada Kohlmeier
{"title":"Virtual Reality Integration in Social Studies Classroom: Impact on Student Knowledge, Classroom Engagement, and Historical Empathy Development","authors":"Ashley Riner, J. Hur, Jada Kohlmeier","doi":"10.1177/00472395221132582","DOIUrl":null,"url":null,"abstract":"While virtual reality (VR) technology can provide students with first-hand and situational learning experiences, limited studies have integrated VR in a K-12 classroom, resulting in the lack of understanding of the benefits and challenges of VR use in classroom settings. To examine the impact of VR on student learning, this study employed a mixed-methods quasi-experimental research approach and integrated a fully immersive VR (i.e., Oculus Quest) and non-immersive VR (i.e., 3D website) into 9th-grade social studies classrooms. The findings demonstrated that while the quantitative data did not demonstrate statistically significant improvement in knowledge development and classroom engagement after students use VR, qualitative data showed positive learning benefits and classroom engagement. Furthermore, statistically significant growth was observed in the development of historical empathy with VR use. The findings share critical insight into the impact of VR on student learning and the challenges of VR integration in a K-12 classroom.","PeriodicalId":300288,"journal":{"name":"Journal of Educational Technology Systems","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Educational Technology Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/00472395221132582","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

While virtual reality (VR) technology can provide students with first-hand and situational learning experiences, limited studies have integrated VR in a K-12 classroom, resulting in the lack of understanding of the benefits and challenges of VR use in classroom settings. To examine the impact of VR on student learning, this study employed a mixed-methods quasi-experimental research approach and integrated a fully immersive VR (i.e., Oculus Quest) and non-immersive VR (i.e., 3D website) into 9th-grade social studies classrooms. The findings demonstrated that while the quantitative data did not demonstrate statistically significant improvement in knowledge development and classroom engagement after students use VR, qualitative data showed positive learning benefits and classroom engagement. Furthermore, statistically significant growth was observed in the development of historical empathy with VR use. The findings share critical insight into the impact of VR on student learning and the challenges of VR integration in a K-12 classroom.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟现实在社会研究课堂中的整合:对学生知识、课堂参与和历史移情发展的影响
虽然虚拟现实(VR)技术可以为学生提供第一手的情境学习体验,但有限的研究将VR整合到K-12教室中,导致缺乏对VR在课堂环境中使用的好处和挑战的理解。为了检验VR对学生学习的影响,本研究采用混合方法的准实验研究方法,将完全沉浸式VR(即Oculus Quest)和非沉浸式VR(即3D网站)整合到九年级社会研究课堂中。研究结果表明,虽然定量数据没有显示学生使用VR后在知识发展和课堂参与度方面的统计学显著改善,但定性数据显示了积极的学习效益和课堂参与度。此外,在使用虚拟现实的过程中,历史共情的发展也有统计学上的显著增长。这些发现分享了VR对学生学习的影响以及在K-12教室中整合VR的挑战的关键见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
UX Design for Deaf Children: How is it Done Now? Should it Change? Innovative Debriefing Approach: Applying a Project Management Framework to Develop a Debriefing Communications Plan for Educational Computer-Based Simulation Games Creating a “Space In-Between”: Learning on the Physical–Hybrid–Virtual Continuum Early Perceptions of Teaching and Learning Using Generative AI in Higher Education Centering the Learner Within Instructional Design: The Evolution of Learning Design and the Emergence of Learning Experience Design (LXD) in Workforce Training and Development
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1