Finding Almost-Invariants in Distributed Systems

M. Yabandeh, A. Anand, M. Canini, Dejan Kostic
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引用次数: 12

Abstract

It is notoriously hard to develop dependable distributed systems. This is partly due to the difficulties in foreseeing various corner cases and failure scenarios while implementing a system that will be deployed over an asynchronous network. In contrast, reasoning about the desired distributed system behavior and the corresponding invariants is easier than reasoning about the code itself. Further, the invariants can be used for testing, theorem proving, and runtime enforcement. In this paper, we propose an approach to observe the system behavior and automatically infer invariants which reveal implementation bugs. Using our tool, Avenger, we automatically generate a large number of potentially relevant properties, check them within the time and spatial domains using traces of system executions, and filter out all but a few properties before reporting them to the developer. Our key insight in filtering is that a good candidate for an invariant is the one that holds in all but a few cases, i.e., an "almost-invariant". Our experimental results with the XORP BGP implementation demonstrate Avenger's ability to identify the almost-invariants that lead the developer to programming errors.
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寻找分布式系统中的几乎不变量
众所周知,开发可靠的分布式系统非常困难。这在一定程度上是由于在实现将部署在异步网络上的系统时,难以预见各种极端情况和故障场景。相反,对期望的分布式系统行为和相应的不变量的推理比对代码本身的推理更容易。此外,不变量可用于测试、定理证明和运行时执行。在本文中,我们提出了一种方法来观察系统行为,并自动推断不变量,从而揭示实现错误。使用我们的工具复仇者,我们自动生成大量潜在的相关属性,使用系统执行的跟踪在时间和空间域中检查它们,并在将它们报告给开发人员之前过滤掉除少数属性外的所有属性。我们在过滤中的关键见解是,一个好的不变量候选是在除少数情况外的所有情况下都成立的,即“几乎不变量”。我们对XORP BGP实现的实验结果表明,复仇者能够识别导致开发人员编程错误的几乎不变量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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