A method to create sculptures with Chinkin in the virtual space

S. Mizuno
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Abstract

In this paper, a method to enable people to experience “Chinkin” in the virtual space is proposed. Chinkin is a traditional artistic technique in Japan and some Asian countries to draw designs on lacquer ware with fine lines and dots, and it was widely used to produce Daimyo's utensils in the Edo period during the 17th and the 19th century. The author develops a virtual Chinkin system based on the virtual sculpting method which is an interactive CG creating method developed by the author. Chinkin consists of some processes and each process is realized by virtual carving: an interactive deformation of solids, and virtual painting: an interactive generation of a 3D texture map. Improvement in a rendering method is also given for more useful operation. In this system, the user can experience each process of the Chinkin technique in the virtual space and can create virtual sculptures ornamented with Chinkin designs as CG. Both the operation and the result are similar to the real ones and it would be useful for introduction, education and preservation of the traditional Chinkin technique.
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一种在虚拟空间中用Chinkin创作雕塑的方法
本文提出了一种让人们在虚拟空间中体验“Chinkin”的方法。Chinkin是日本和一些亚洲国家的传统艺术技术,在漆器上用细线和细点绘制图案,在17世纪和19世纪的江户时代,它被广泛用于制作大名的器皿。虚拟雕刻技术是作者自行开发的一种交互式CG创作方法,基于虚拟雕刻技术开发了虚拟Chinkin系统。Chinkin由几个过程组成,每个过程都通过虚拟雕刻实现:实体的交互变形,虚拟绘画实现:三维纹理图的交互生成。为了实现更有用的操作,还对渲染方法进行了改进。在该系统中,用户可以在虚拟空间中体验中式工艺的各个过程,并可以创建以中式图案装饰的虚拟雕塑作为CG。其操作和效果与实物相似,对中国传统技艺的介绍、教育和保存具有一定的指导意义。
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