Balancing Load of GPU Subsystems to Accelerate Image Reconstruction in Parallel Beam Tomography

S. Chilingaryan, E. Ametova, A. Kopmann, A. Mirone
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引用次数: 2

Abstract

Synchrotron X-ray imaging is a powerful method to investigate internal structures down to the micro and nanoscopic scale. Fast cameras recording thousands of frames per second allow time-resolved studies with a high temporal resolution. Fast image reconstruction is essential to provide the synchrotron instrumentation with the imaging information required to track and control the process under study. Traditionally Filtered Back Projection algorithm is used for tomographic reconstruction. In this article, we discuss how to implement the algorithm on nowadays GPGPU architectures efficiently. The key is to achieve balanced utilization of available GPU subsystems. We present two highly optimized algorithms to perform back projection on parallel hardware. One is relying on the texture engine to perform reconstruction, while another one utilizes the Core computational units of the GPU. Both methods outperform current state-of-the-art techniques found in the standard reconstructions codes significantly. Finally, we propose a hybrid approach combining both algorithms to better balance load between G PU subsystems. It further boosts the performance by about 30 % on NVIDIA Pascal micro-architecture.
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GPU子系统负载均衡加速并行束层析成像图像重建
同步加速器x射线成像是研究微观和纳米尺度内部结构的有力方法。每秒记录数千帧的快速相机允许具有高时间分辨率的时间分辨研究。快速图像重建对于为同步加速器仪器提供跟踪和控制所研究过程所需的成像信息至关重要。传统的层析成像重建采用滤波后投影算法。在本文中,我们讨论了如何在现有的GPGPU架构上有效地实现该算法。关键是实现可用GPU子系统的均衡利用。我们提出了两种高度优化的算法来在并行硬件上执行反向投影。一种是依靠纹理引擎进行重建,另一种是利用GPU的核心计算单元。这两种方法都明显优于目前在标准重建规范中发现的最先进的技术。最后,我们提出了一种结合两种算法的混合方法,以更好地平衡gpu子系统之间的负载。它在NVIDIA Pascal微架构上进一步提升了大约30%的性能。
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