Outdoor Sound Propagation in Inhomogeneous Atmosphere via Precomputation

Jin Liu, Shiguang Liu
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引用次数: 3

Abstract

Most of the sound propagation simulation methods are dedicated to room scenes, and only few of them can be used for outdoor scenes. Meanwhile, although ray tracing is used for simulation, it cannot accurately simulate some acoustic effects. In acoustics, some wave-based methods are accurate but suffer from low computational efficiency. We present a novel wave-based precomputation method that enables accurate and fast simulation of sound propagation in inhomogeneous atmosphere. An extended FDTD-PE method is used to calculate the sound pressure in 3D scene. The space is divided into two parts, the source region in which the FDTD method is employed and the far-field region in which the PE method is employed. A coupling methodology is applied at the junction between the two regions. The sound pressure data is further compressed to get the impulse response (IR) of the source region and sound attenuation function of the far-field region. Finally, we validated our method through various experiments, and the results indicate that our method can accurately simulate the sound propagation, with quite higher speed and lower storage.
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基于预计算的室外非均匀大气声传播
大多数声音传播模拟方法都是针对室内场景的,只有少数方法可以用于室外场景。同时,虽然采用了光线追踪进行模拟,但某些声效的模拟并不准确。在声学中,一些基于波的方法精度较高,但计算效率较低。提出了一种新的基于波的预计算方法,可以准确、快速地模拟非均匀大气中的声音传播。采用一种扩展的FDTD-PE方法计算三维场景中的声压。将空间分为两部分,即采用FDTD方法的源区域和采用PE方法的远场区域。在两个区域之间的连接处应用了耦合方法。将声压数据进一步压缩得到声源区域的脉冲响应(IR)和远场区域的声衰减函数。最后,我们通过各种实验验证了我们的方法,结果表明我们的方法可以准确地模拟声音的传播,具有较高的速度和较低的存储空间。
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