Effects of Immersive Spherical Video-based Virtual Reality on Cognition and Affect Outcomes of Learning: A Meta-analysis

Xinyu Chang, Bian Wu
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引用次数: 2

Abstract

With the advancement of portable head-mounted displays, interest in educational application of immersive spherical video-based virtual reality (SVVR) has been emerging. However, it remains unclear regarding the effects of immersive SVVR on cognitive and affective outcomes. In this study, we retrieved 58 learning outcomes from 16 studies. A meta-analysis was performed using the random effects model to calculate the effect size. Several important moderators were also examined such as control group treatment, learning outcome type, interaction functionality, content instruction, learning domain, and learner’s stage. The results show that immersive SVVR is more effective than other instructional conditions with a medium effect size. The key findings of the moderator analysis are that immersive SVVR has a greater impact on affective outcomes, as well as under the conditions that learning system provides interaction functionality or integrates with content instruction before virtual exploratory learning.
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沉浸式球形视频虚拟现实对认知和学习结果影响的meta分析
随着便携式头戴式显示器的发展,沉浸式球形视频虚拟现实(SVVR)的教育应用日益受到关注。然而,沉浸式SVVR对认知和情感结果的影响尚不清楚。在这项研究中,我们从16项研究中检索了58个学习结果。采用随机效应模型进行meta分析,计算效应量。研究还考察了几个重要的调节因素,如对照组治疗、学习结果类型、交互功能、内容指导、学习领域和学习者阶段。结果表明,沉浸式SVVR教学效果优于其他中等效应的教学条件。调节因子分析的主要发现是沉浸式SVVR对情感结果的影响更大,以及在虚拟探索性学习之前,学习系统提供交互功能或与内容教学相结合的情况下。
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