Investigating the relationship between QoS and QoE in a mixed desktop/handheld gaming setting

Maarten Wijnants, S. Agten, P. Quax, W. Lamotte
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引用次数: 11

Abstract

Innovative software and system development requires a multi-disciplinary approach where technical, objectively quantifiable Quality of Service aspects are integrated with and correlated to subjective Quality of Experience measures such as usability, user expectations and experiences. To date, QoS and QoE research has however mainly been carried out in an isolated manner. Their exact correlation consequently remains unclear. Using a collaborative multi-platform game as case study, we intend to investigate this relationship and hope to bridge the divide that currently exists between social, user-oriented research and technically-oriented application development by formulating recommendations and guidelines. To implement the QoS and QoE optimizations, we will rely on the NIProxy, a network proxy equipped with network traffic shaping and service provision functionality.
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在混合桌面/手持游戏设置中调查QoS和QoE之间的关系
创新的软件和系统开发需要一种多学科的方法,在这种方法中,技术上的、客观可量化的服务质量方面与主观的体验质量措施(如可用性、用户期望和体验)相结合并相互关联。然而,迄今为止,QoS和QoE的研究主要是以孤立的方式进行的。因此,它们之间的确切关系尚不清楚。我们以一款协作式多平台游戏为例,研究这种关系,并希望通过制定建议和指导方针,弥合目前存在于社交、用户导向研究和技术导向应用开发之间的鸿沟。为了实现QoS和QoE优化,我们将依赖于NIProxy,一个具有网络流量塑造和服务提供功能的网络代理。
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