Generating Surface Textures based on Cellular Networks

S. Gobron, Denis Finck
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引用次数: 5

Abstract

This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of connected cells are constructed in a natural and dynamic way allowing simultaneously real-time and multi-behavior simulation. We also introduce an original technique to store cells in space in a fast and boundless manner without any waste of memory. To show the efficiency of our model, a set of detailed surface aspect simulations is presented, including water painting propagation, crack-pattern texture, destructive effects, and melting-like simulation
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基于蜂窝网络生成表面纹理
本文描述了一种基于细胞网络的表面缺陷自动多纹理和模拟方法。在这种表示中,连接单元的网络以自然和动态的方式构建,允许同时进行实时和多行为模拟。我们还引入了一种新颖的技术,可以在空间中快速无限地存储细胞,而不会浪费任何内存。为了证明我们的模型的有效性,给出了一组详细的表面方面模拟,包括水画传播,裂纹图案纹理,破坏效果和熔化模拟
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