F. Dinis, Ana Sofia Guimarães, B. Carvalho, J. Martins
{"title":"An immersive Virtual Reality interface for Civil Engineering dissemination amongst pre-university students","authors":"F. Dinis, Ana Sofia Guimarães, B. Carvalho, J. Martins","doi":"10.1109/EXPAT.2017.7984423","DOIUrl":null,"url":null,"abstract":"Game-based interfaces and Virtual Reality (VR) environments have shown encouraging results regarding Engineering and educational applications. In the Architecture, Engineering and Construction (AEC) sector, several developments have been made regarding the application of games and VR experiences. Simultaneously, Engineering Education is gradually adapting new practises for improvising transferability of knowledge amongst students, which also entail gaming and VR-based applications. This paper includes a description of an immersive VR interface developed under the scope of an ongoing educational programme. The developed VR interface allows participants to explore a 3D model of one of the campus' buildings, simultaneously discovering the different disciplines of Civil Engineering.","PeriodicalId":283954,"journal":{"name":"2017 4th Experiment@International Conference (exp.at'17)","volume":"83 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 4th Experiment@International Conference (exp.at'17)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EXPAT.2017.7984423","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Game-based interfaces and Virtual Reality (VR) environments have shown encouraging results regarding Engineering and educational applications. In the Architecture, Engineering and Construction (AEC) sector, several developments have been made regarding the application of games and VR experiences. Simultaneously, Engineering Education is gradually adapting new practises for improvising transferability of knowledge amongst students, which also entail gaming and VR-based applications. This paper includes a description of an immersive VR interface developed under the scope of an ongoing educational programme. The developed VR interface allows participants to explore a 3D model of one of the campus' buildings, simultaneously discovering the different disciplines of Civil Engineering.