A game-building environment for research in collaborative design

S. Tanimoto, Tyler Robison, S. Fan
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引用次数: 4

Abstract

Collaborative design practices are evolving rapidly today as a result of improvements in telecommunications and human-computer interfaces. We present a suite of research tools that we have built in order to evaluate a particular methodology for design based on a theory of problem solving from the field of artificial intelligence. These tools are (a) a formal specification for a class of multimedia games, (b) a game-building tool called PRIME Designer, and (c) a game engine that brings games to life. The design of these tools addresses several issues: (1) support for a common language for the design process, deriving from state-space search, (2) visual interfaces for collaboration, (3) specifications for a class of games (called PRIME games) whose affordances represent a balance between simplicity and richness, (4) educating students to work in design teams that use advanced computational services, and (5) assessing the learning and contributions of each team member. We also report on a focus group study in which four undergraduate students used the tools. Our experience suggests that users without a computing background can learn how to employ state-space trees to organize the design process, and thereby gain facilities to coordinate their individual contributions to the design of a game.
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协作设计研究的游戏构建环境
由于电信和人机界面的改进,协作设计实践正在迅速发展。我们提出了一套我们已经建立的研究工具,以评估基于人工智能领域的问题解决理论的特定设计方法。这些工具是(a)一类多媒体游戏的正式规范,(b)称为PRIME Designer的游戏构建工具,以及(c)将游戏带入生活的游戏引擎。这些工具的设计解决了几个问题:(1)支持设计过程的通用语言,源自状态空间搜索;(2)协作的可视化界面;(3)一类游戏(称为PRIME游戏)的规范,其功能体现了简单和丰富之间的平衡;(4)教育学生在使用先进计算服务的设计团队中工作;(5)评估每个团队成员的学习和贡献。我们还报告了一个焦点小组研究,其中四名本科生使用了这些工具。我们的经验表明,没有计算机背景的用户可以学习如何使用状态空间树来组织设计过程,从而获得协调他们对游戏设计的个人贡献的工具。
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