Towards effective evaluation of geometric texture synthesis algorithms

Zainab Almeraj, C. Kaplan, P. Asente
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引用次数: 7

Abstract

In recent years, an increasing number of example-based Geometric Texture Synthesis (GTS) algorithms have been proposed. However, there have been few attempts to evaluate these algorithms rigorously. We are driven by this lack of validation and the simplicity of the GTS problem to look closer at perceptual similarity between geometric arrangements. Using samples from a geological database, our research first establishes a dataset of geometric arrangements gathered from multiple synthesis sources. We then employ the dataset in two evaluation studies. Collectively these empirical methods provide formal foundations for perceptual studies in GTS, insight into the robustness of GTS algorithms and a better understanding of similarity in the context of geometric texture arrangements.
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探讨几何纹理合成算法的有效评价
近年来,越来越多的基于实例的几何纹理合成(GTS)算法被提出。然而,很少有人尝试严格评估这些算法。由于缺乏验证和GTS问题的简单性,我们更仔细地研究几何排列之间的感知相似性。利用来自地质数据库的样本,我们的研究首先建立了一个从多个合成源收集的几何排列数据集。然后,我们在两个评估研究中使用该数据集。总的来说,这些经验方法为GTS的感知研究,洞察GTS算法的鲁棒性以及更好地理解几何纹理排列背景下的相似性提供了正式的基础。
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