Toward Empirical Analysis of Pedagogical Feedback in Computer Programming Learning Environments

G. Raubenheimer, Bryn Jeffries, K. Yacef
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引用次数: 2

Abstract

Digital learning environments are emerging as a key part of the future of computer science education. However, there is little empirical understanding of what forms of didactic feedback are pedagogically optimal for short- and long-term learning outcomes in these new contexts. Methods for classification of feedback in this new context are thus needed, to enable empirical analysis of what constitutes effectiveness. Whilst numerous taxonomies of feedback exist, they do not provide suitable classification for assessing impact of feedback approaches on student learning. We provide an empirically and theoretically meaningful framework for analysing feedback in digital learning environments. The classification is based on placement along two axes – whether feedback is problem or solution centric, and whether it provides information pertaining to a specific instance of a student's work or generalised to the underlying theory. We apply this framework to analyse feedback given in an online computer programming course, showing that types of feedback provided effect attainment of short-term goal-oriented student outcomes. This motivates its possible application in understanding more long-term acquisition and retention of knowledge, both in computer science education and beyond.
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计算机程序设计学习环境中教学反馈的实证分析
数字学习环境正在成为未来计算机科学教育的关键部分。然而,在这些新环境中,对于何种形式的教学反馈在教学上对短期和长期学习结果是最佳的,很少有经验的理解。因此,需要在这种新的背景下对反馈进行分类的方法,以便能够对什么构成有效性进行实证分析。虽然存在许多反馈分类,但它们并没有为评估反馈方法对学生学习的影响提供合适的分类。我们为分析数字学习环境中的反馈提供了一个经验上和理论上有意义的框架。分类是基于两个轴上的位置——反馈是以问题还是以解决方案为中心,以及它是提供与学生工作的特定实例相关的信息,还是概括为潜在的理论。我们应用这一框架来分析在线计算机编程课程中给出的反馈,表明反馈类型为短期目标导向的学生成果提供了有效的实现。这激发了它在理解更长期的知识获取和保留方面的可能应用,无论是在计算机科学教育还是其他领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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