{"title":"An Innovative Approach: Coupling Project-Based Learning and Game-Based Learning Approach in Teaching Software Engineering Course","authors":"R. Malhotra, M. Massoudi, Rajni Jindal","doi":"10.1109/TEMSMET51618.2020.9557522","DOIUrl":null,"url":null,"abstract":"Software Engineering Students often have a low level of motivation and lack of interest in traditional teaching methods. Project-Based Learning (PBL), coupled with Games, helps in improving student’s involvement in the project and enhance their learning experience. In this paper, the overall concept of PBL-gamification for teaching software engineering has been discussed, and it is conclusive that students can outperform in this innovative concept of gamification and PBL. There is the future scope in terms of improving PBL-Gamification so that it will merge seamlessly with conventional education pattern, thereby filling the industry-academia gap.","PeriodicalId":342852,"journal":{"name":"2020 IEEE International Conference on Technology, Engineering, Management for Societal impact using Marketing, Entrepreneurship and Talent (TEMSMET)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Conference on Technology, Engineering, Management for Societal impact using Marketing, Entrepreneurship and Talent (TEMSMET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TEMSMET51618.2020.9557522","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Software Engineering Students often have a low level of motivation and lack of interest in traditional teaching methods. Project-Based Learning (PBL), coupled with Games, helps in improving student’s involvement in the project and enhance their learning experience. In this paper, the overall concept of PBL-gamification for teaching software engineering has been discussed, and it is conclusive that students can outperform in this innovative concept of gamification and PBL. There is the future scope in terms of improving PBL-Gamification so that it will merge seamlessly with conventional education pattern, thereby filling the industry-academia gap.