Virtual multi-tools for hand and tool-based interaction with life-size virtual human agents

Aaron Kotranza, K. Johnsen, J. Cendan, Bayard Miller, D. Lind, Benjamin C. Lok
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引用次数: 24

Abstract

A common approach when simulating face-to-face interpersonal scenarios with virtual humans is to afford users only verbal interaction while providing rich verbal and non-verbal interaction from the virtual human. This is due to the difficulty in providing robust recognition of user non-verbal behavior and interpretation of these behaviors within the context of the verbal interaction between user and virtual human. To afford robust hand and tool-based non-verbal interaction with life-sized virtual humans, we propose virtual multi-tools. A single hand-held, tracked interaction device acts as a surrogate for the virtual multi-tools: the user's hand, multiple tools, and other objects. By combining six degree-of-freedom, high update rate tracking with extra degrees of freedom provided by buttons and triggers, a commodity device, the Nintendo Wii Remote, provides the kinesthetic and haptic feedback necessary to provide a high-fidelity estimation of the natural, unencumbered interaction provided by one's hands and physical hand-held tools. These qualities allow virtual multi-tools to be a less error-prone interface to social and task-oriented non-verbal interaction with a life-sized virtual human. This paper discusses the implementation of virtual multi-tools for hand and tool-based interaction with life-sized virtual humans, and provides an initial evaluation of the usability of virtual multi-tools in the medical education scenario of conducting a neurological exam of a virtual human.
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用于与真人大小的虚拟人代理进行手和基于工具的交互的虚拟多工具
在用虚拟人模拟面对面的人际场景时,一种常见的方法是只向用户提供语言交互,同时提供丰富的虚拟人的语言和非语言交互。这是由于在用户和虚拟人之间的语言交互的背景下,难以提供对用户非语言行为的鲁棒识别和对这些行为的解释。为了与真人大小的虚拟人进行强大的基于手和工具的非语言交互,我们提出了虚拟多工具。单个手持跟踪交互设备充当虚拟多工具的代理:用户的手、多个工具和其他对象。通过将6个自由度、高更新率跟踪与按钮和触发器提供的额外自由度相结合,任天堂Wii Remote这款商品设备提供了必要的动觉和触觉反馈,从而提供了对手部和物理手持工具提供的自然、无阻碍互动的高保真度估计。这些特性使得虚拟多工具在与真人大小的虚拟人进行社交和面向任务的非语言交互时更不容易出错。本文讨论了与真人大小的虚拟人进行手部和基于工具的交互的虚拟多工具的实现,并提供了虚拟多工具在进行虚拟人神经学检查的医学教育场景中的可用性的初步评估。
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