Preserving Coherent Illumination in Style Transfer Functions for Volume Rendering

Imanol Herrera, Carlos Buchart, D. Borro
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引用次数: 1

Abstract

Volume rendering has been widely used in different fields where several rendering algorithms have been developed, such as shear-warp, ray casting or splatting. But independently of the rendering method, transfer functions are usually used for mapping values and other properties of the volume into colors. As an improvement of transfer functions, style transfer functions are being used, where sphere maps extracted from artwork are used instead of plain colors. In this paper, we propose an interactive designer that would allow the user to create styles in an easy way, and shade them with just a color or a texture. In addition, it guarantees a coherent illumination, making it possible to easily use style transfer functions to achieve realistic rendering.
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在体绘制的风格传递函数中保持相干照明
体绘制在不同的领域得到了广泛的应用,在这些领域中已经发展了几种绘制算法,如剪切-翘曲、射线投射或飞溅。但与渲染方法无关,传递函数通常用于将体量的值和其他属性映射为颜色。作为传递函数的改进,使用了风格传递函数,其中使用了从艺术品中提取的球体图而不是纯色。在本文中,我们提出了一种交互设计器,它允许用户以一种简单的方式创建样式,并仅使用颜色或纹理来为它们着色。此外,它保证了连贯的照明,使得可以轻松地使用风格转换函数来实现逼真的渲染。
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