Arc-Length Constraint-Based Surface Deformation Using Energy-Minimum Optimization

Huanyu Yang, K. Hao, Yongsheng Ding
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引用次数: 1

Abstract

Deformation of 3D objects is an important problem in many application domains, such as geometric modeling, computer graphics and computer-aided design. In this paper, we propose a method for deformation of 3D objects with arc-length constraints. We convert the curve into the polyline. Then we build the energy function of the polyline. Based on the minimum energy curve method, the curve on the mesh is deformed with arc-length constraints and multi-points constraints. The test results show that the proposed method has good performance. Compared to the other method, shape preserving of the curve is better. Finally, we use this method for the deformation of the 3D mannequin model.
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基于能量最小优化的弧长约束曲面变形
三维物体的变形是几何建模、计算机图形学和计算机辅助设计等许多应用领域的一个重要问题。本文提出了一种具有弧长约束的三维物体变形方法。我们把曲线转换成折线。然后建立折线的能量函数。基于最小能量曲线法,采用弧长约束和多点约束对网格上的曲线进行变形。测试结果表明,该方法具有良好的性能。与其他方法相比,曲线的保形性更好。最后,将该方法应用于三维人体模型的变形分析。
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