Computer Science and Interdisciplinarity: A Case Study on an Undergraduate Program

A. Jacinto, Tatiana Martins Almeri, Etiene Lamas, L. Dias, A. Cunha
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引用次数: 2

Abstract

In recent years, interdisciplinarity has represented one of the most widely used and encouraged teaching practices among educators. This practice has generated a promising expectation of success when applied to undergraduate programs. However, its implementation requires dedication and effort from both students and professors. Through a case study, this paper promotes an analysis about this issue and describes some social games as final product from an interdisciplinary case study, named Project Differences.
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计算机科学与跨学科:一个本科项目的案例研究
近年来,跨学科是教育工作者最广泛使用和鼓励的教学实践之一。这种做法在应用于本科课程时产生了成功的希望。然而,它的实施需要学生和教授的奉献和努力。通过案例研究,本文对这一问题进行了分析,并将一些社交游戏描述为跨学科案例研究项目差异的最终产品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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