A tablet game to target dyslexia screening in pre-readers

M. Rauschenberger, Luz Rello, R. Baeza-Yates
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引用次数: 4

Abstract

Using serious games to screen dyslexia has been a successful approach for English, German and Spanish. In a pilot study with a desktop game, we addressed pre-readers screening, that is, younger children who have not acquired reading or writing skills. Based on our results, we have redesigned the game content and new interactions with visual and musical cues. Hence, here we present a tablet game, DGames, which has the potential to predict dyslexia in pre-readers. This could contribute to around 10% of the population that is affected by dyslexia, as children will gain more time to learn to cope with the challenges of learning how to read and write.
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一款针对阅读障碍筛查的平板游戏
使用严肃的游戏来筛查英语、德语和西班牙语的阅读障碍已经取得了成功。在一项针对桌面游戏的试点研究中,我们针对了阅读前筛选,即尚未获得阅读或写作技能的年幼儿童。基于我们的研究结果,我们重新设计了游戏内容以及带有视觉和音乐线索的新互动。因此,我们在这里提出了一个平板游戏,DGames,它有可能预测阅读前的阅读障碍。这可能会导致大约10%的人口受到阅读障碍的影响,因为孩子们将有更多的时间来学习如何应对学习如何阅读和写作的挑战。
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