Focus-based design of mixed reality systems

D. Trevisan, M. Gemo, J. Vanderdonckt, B. Macq
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引用次数: 15

Abstract

Currently very few techniques are available to support the design of Augmented and Mixed Reality (MR) systems. Task elicitation is more complex for MR systems than for traditional information systems. Having multiple sources of information and two worlds of interaction (real and virtual) involves making choices about what to attend to and when. Interaction based on traditional input and output devices is not effective in a mixed scenario. It distracts the user from the task at hand and may create a severe cognitive seam. Understanding, formalizing and modeling such aspects can help designers to assess interaction at all the stages of development. We are interested in focused applications that require the user's hand free for real world tasks and to understand how the user's task focus drives designing MR systems. The contribution of this paper is twofold: it first illustrates the specific requirements posed by such systems and then it shows through a study case that there is currently no complete support to model these aspects among the tools commonly employed for task modeling.
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混合现实系统的焦点设计
目前很少有技术可以支持增强和混合现实(MR)系统的设计。与传统的信息系统相比,磁共振系统的任务激发更为复杂。拥有多个信息源和两个交互世界(真实世界和虚拟世界)涉及到选择关注什么和何时关注什么。基于传统输入和输出设备的交互在混合场景中是无效的。它会分散用户对手头任务的注意力,并可能造成严重的认知缺陷。理解、形式化和建模这些方面可以帮助设计人员在开发的所有阶段评估交互。我们感兴趣的是需要用户腾出手来完成现实世界任务的集中应用程序,并了解用户的任务集中如何驱动设计MR系统。本文的贡献是双重的:它首先说明了这些系统所提出的特定需求,然后通过一个研究案例表明,目前常用的任务建模工具中没有完全支持对这些方面进行建模。
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