Practical considerations of VR [virtual reality]

P. Diefenbach
{"title":"Practical considerations of VR [virtual reality]","authors":"P. Diefenbach","doi":"10.1109/WESCON.1994.403623","DOIUrl":null,"url":null,"abstract":"As many technologies enter the public psyche they gain nebulous terms to describe and signal all encompassed systems. The term virtual reality (VR) has gained this status, and today this term conjures up visions of users with bulky head-mounted displays wearing a data-glove. Many computer packages claim to be VR systems as this term signals compliance with this \"new\" technology. Yet VR is not new and VR has no one definition. There are several considerations in creating or evaluating a system to determine its VR-ness. This paper will address these issues, particularly in the context of human simulation and interaction with VR systems.<<ETX>>","PeriodicalId":136567,"journal":{"name":"Proceedings of WESCON '94","volume":"156 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of WESCON '94","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WESCON.1994.403623","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

As many technologies enter the public psyche they gain nebulous terms to describe and signal all encompassed systems. The term virtual reality (VR) has gained this status, and today this term conjures up visions of users with bulky head-mounted displays wearing a data-glove. Many computer packages claim to be VR systems as this term signals compliance with this "new" technology. Yet VR is not new and VR has no one definition. There are several considerations in creating or evaluating a system to determine its VR-ness. This paper will address these issues, particularly in the context of human simulation and interaction with VR systems.<>
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟现实的实用考虑
随着许多技术进入公众心理,它们获得了模糊的术语来描述和表示所有包含的系统。虚拟现实(VR)这个术语已经获得了这样的地位,今天这个术语让人联想到用户戴着数据手套,戴着笨重的头戴式显示器。许多电脑包声称是VR系统,因为这个术语表明符合这种“新”技术。然而,虚拟现实并不新鲜,也没有一个统一的定义。在创建或评估系统以确定其vr性时,有几个考虑因素。本文将解决这些问题,特别是在人类模拟和与VR系统交互的背景下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Vision systems for quality control Fibre channel-a "CHAN" for all reasons Mixing crisp and fuzzy logic in applications In system programming, the future for high density devices Logic synthesis for programmable logic design
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1