A. Facoetti, S. Franceschini, O. Gaggi, G. Galiazzo, S. Gori, C. Palazzi, M. Ruffino
{"title":"Multiplatform games for Dyslexia identification in preschoolers","authors":"A. Facoetti, S. Franceschini, O. Gaggi, G. Galiazzo, S. Gori, C. Palazzi, M. Ruffino","doi":"10.1109/CCNC.2014.6940496","DOIUrl":null,"url":null,"abstract":"Dyslexia is a learning disability affecting the ability to process written and sometimes even spoken language. It affects educational opportunities of about 10% of children, regardless of their intelligence. One of the main challenges is to be able to identify Dyslexia in preschoolers. To this aim we have developed a set of serious games that are the core of this demo. Our games have been created with a multiplatform approach so as to generate, in a single effort, game versions for mobile platforms and the Web. They have also been designed to be adequately challenging and fun for their target users, as well as effective.","PeriodicalId":287724,"journal":{"name":"2014 IEEE 11th Consumer Communications and Networking Conference (CCNC)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 11th Consumer Communications and Networking Conference (CCNC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CCNC.2014.6940496","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17
Abstract
Dyslexia is a learning disability affecting the ability to process written and sometimes even spoken language. It affects educational opportunities of about 10% of children, regardless of their intelligence. One of the main challenges is to be able to identify Dyslexia in preschoolers. To this aim we have developed a set of serious games that are the core of this demo. Our games have been created with a multiplatform approach so as to generate, in a single effort, game versions for mobile platforms and the Web. They have also been designed to be adequately challenging and fun for their target users, as well as effective.