CATLES: A Crowdsensing-Supported Interactive World-Scale Environment Simulator for Context-Aware Systems

S. R. Garzon, B. Deva, Benoît Hanotte, Axel Küpper
{"title":"CATLES: A Crowdsensing-Supported Interactive World-Scale Environment Simulator for Context-Aware Systems","authors":"S. R. Garzon, B. Deva, Benoît Hanotte, Axel Küpper","doi":"10.1145/2897073.2897078","DOIUrl":null,"url":null,"abstract":"With the rise of smart mobile devices, context-aware mobile applications became an integral part of our everyday life. However, testing, evaluating or demonstrating context-aware mobile applications for outdoor environments remains a resource-intensive and cumbersome task. The investigations need to be conducted in real-world experiments in order to gain proper insights into how well an application will perform in a particular environment with its distinct contextual properties. Although steps were undertaken to simulate outdoor environments within the lab, these approaches are either based on radio propagation models for the simulation of wireless networks or are limited to a particular virtual space. To overcome these shortcomings, the outdoor environment simulator CATLES is introduced. It allows to transparently simulate the position of a mobile device by interactively controlling an avatar within a virtual 3D representation of the world. At the same time, it makes use of crowdsensed publicly available WiFi and cell measurements to properly simulate the environment the context-aware mobile application residing on the respective mobile device is supposed to sense at the simulated position.","PeriodicalId":296509,"journal":{"name":"2016 IEEE/ACM International Conference on Mobile Software Engineering and Systems (MOBILESoft)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE/ACM International Conference on Mobile Software Engineering and Systems (MOBILESoft)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2897073.2897078","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

Abstract

With the rise of smart mobile devices, context-aware mobile applications became an integral part of our everyday life. However, testing, evaluating or demonstrating context-aware mobile applications for outdoor environments remains a resource-intensive and cumbersome task. The investigations need to be conducted in real-world experiments in order to gain proper insights into how well an application will perform in a particular environment with its distinct contextual properties. Although steps were undertaken to simulate outdoor environments within the lab, these approaches are either based on radio propagation models for the simulation of wireless networks or are limited to a particular virtual space. To overcome these shortcomings, the outdoor environment simulator CATLES is introduced. It allows to transparently simulate the position of a mobile device by interactively controlling an avatar within a virtual 3D representation of the world. At the same time, it makes use of crowdsensed publicly available WiFi and cell measurements to properly simulate the environment the context-aware mobile application residing on the respective mobile device is supposed to sense at the simulated position.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
CATLES:一个支持众感的交互式世界级环境模拟器,用于环境感知系统
随着智能移动设备的兴起,上下文感知移动应用程序成为我们日常生活中不可或缺的一部分。然而,在户外环境中测试、评估或演示情境感知移动应用程序仍然是一项资源密集且繁琐的任务。调查需要在真实世界的实验中进行,以便正确地了解应用程序在具有不同上下文属性的特定环境中的性能。尽管在实验室中采取了模拟室外环境的步骤,但这些方法要么基于无线网络模拟的无线电传播模型,要么仅限于特定的虚拟空间。为了克服这些缺点,引入了室外环境模拟器CATLES。它允许透明地模拟移动设备的位置,通过交互式控制虚拟3D世界中的化身。同时,它利用大众感知公开可用的WiFi和蜂窝测量来适当地模拟环境,在相应的移动设备上的上下文感知移动应用程序应该在模拟位置感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Preserving Energy Resources Using an Android Kernel Extension: A Case Study Comparing Performance Parameters of Mobile App Development Strategies VALERA: An Effective and Efficient Record-and-Replay Tool for Android Mobile Exergaming: Exergames on the Go Model Under Design and Over Design on Mobile Applications
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1