Believability in virtual reality: a proposal to study brand communication in metaverses

Eduardo Zilles Borba
{"title":"Believability in virtual reality: a proposal to study brand communication in metaverses","authors":"Eduardo Zilles Borba","doi":"10.11606/issn.2238-7714.no.2022.205283","DOIUrl":null,"url":null,"abstract":"The article presents a theoretical and empirical exercise to the possibilities of brand communication in virtual reality (VR), proposing an analysis/creation tool for emerging metaverse platforms, applied to the field of brand communication (immersive and 360-degree images, multisensoriality, first person perspective). Methodologically, this study uses an empirical approach, qualitatively evaluating an advertising piece in VR and highlighting the dimensions of believability that, in some way, affect brand communication. Results show three relevant dimensions: realism, interactivity, and engagement with the plot.","PeriodicalId":159051,"journal":{"name":"Novos Olhares","volume":"222 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Novos Olhares","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.11606/issn.2238-7714.no.2022.205283","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The article presents a theoretical and empirical exercise to the possibilities of brand communication in virtual reality (VR), proposing an analysis/creation tool for emerging metaverse platforms, applied to the field of brand communication (immersive and 360-degree images, multisensoriality, first person perspective). Methodologically, this study uses an empirical approach, qualitatively evaluating an advertising piece in VR and highlighting the dimensions of believability that, in some way, affect brand communication. Results show three relevant dimensions: realism, interactivity, and engagement with the plot.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟现实中的可信度:元情境下品牌传播研究的建议
本文对虚拟现实(VR)中品牌传播的可能性进行了理论和实证研究,提出了一种用于新兴虚拟世界平台的分析/创建工具,应用于品牌传播领域(沉浸式和360度图像、多感官性、第一人称视角)。在方法上,本研究采用实证方法,定性地评估VR中的广告片段,并强调在某种程度上影响品牌传播的可信度维度。结果显示了三个相关的维度:现实性、互动性和对情节的参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A monstruosidade xenófoba de Lovecraft: racismo e radicalismo nas criações literárias de um conservador A charge na construção dos discursos sobre os gamers As carimbozeiras Sereias do Mar de Vila Silva: um percurso fotoetnográfico Comentários sobre o texto “Som de Rádio”, de Tim Wall Insurreição na garganta: (re)existência no corpo de Elza Soares
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1