Using 3D computer graphics for perception: the role of local and global information in face processing

A. Schwaninger, S. Schuhmacher, H. Bülthoff, C. Wallraven
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引用次数: 11

Abstract

Everyday life requires us to recognize faces under transient changes in pose, expression and lighting conditions. Despite this, humans are adept at recognizing familiar faces. In this study, we focused on determining the types of information human observers use to recognize faces across variations in viewpoint. Of specific interest was whether holistic information is used exclusively, or whether the local information contained in facial parts (featural or component information), as well as their spatial relationships (configural information) is also encoded. A rigorous study investigating this question has not previously been possible, as the generation of a suitable set of stimuli using standard image manipulation techniques was not feasible. A 3D database of faces that have been processed to extract morphable models (Blanz & Vetter, 1999) allows us to generate such stimuli efficiently and with a high degree of control over display parameters. Three experiments were conducted, modeled after the inter-extra-ortho experiments by Bülthoff & Edelman, 1992. The first experiment served as a baseline for the subsequent two experiments. Ten face-stimuli were presented from a frontal view and from a 45° side view. At test, they had to be recognized among ten distractor faces shown from different viewpoints. We found systematic effects of viewpoint, in that the recognition performance increased as the angle between the learned view and the tested view decreased. This finding is consistent with face processing models based on 2D-view interpolation. Experiments 2 and 3 were the same as Experiment 1 expect for the fact that in the testing phase, the faces were presented scrambled or blurred. Scrambling was used to isolate featural from configural information. Blurring was used to provide stimuli in which local featural information was reduced. The results demonstrated that human observers are capable of recognizing faces across different viewpoints on the sole basis of isolated featural information and of isolated configural information.
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使用三维计算机图形进行感知:局部和全局信息在人脸处理中的作用
日常生活需要我们在姿势、表情和光照条件的短暂变化下识别人脸。尽管如此,人类还是善于识别熟悉的面孔。在这项研究中,我们专注于确定人类观察者在不同视角下识别人脸所使用的信息类型。特别感兴趣的是是否只使用整体信息,或者是否包含在面部部分的局部信息(特征或成分信息),以及它们的空间关系(配置信息)也被编码。一个严谨的研究调查这个问题以前是不可能的,因为使用标准的图像处理技术产生一组合适的刺激是不可行的。经过处理以提取可变形模型的面部3D数据库(Blanz & Vetter, 1999)使我们能够有效地产生这种刺激,并对显示参数进行高度控制。根据b lthoff & Edelman, 1992年的inter-extra-ortho实验,我们进行了三个实验。第一个实验作为随后两个实验的基线。10个面部刺激从正面视图和45°侧面视图呈现。在测试中,他们必须在从不同角度展示的10张干扰人脸中被识别出来。我们发现视点的系统效应,即随着学习的视点与被测视点之间的角度减小,识别性能也随之提高。这一发现与基于二维视图插值的人脸处理模型一致。实验2和3与实验1相同,除了在测试阶段,人脸被打乱或模糊呈现。采用置乱的方法将特征从配置信息中分离出来。模糊被用来提供局部特征信息被减少的刺激。结果表明,仅基于孤立的特征信息和孤立的结构信息,人类观察者就能够从不同的角度识别人脸。
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