{"title":"Errors in E-learning: the key is global approach for optimal education","authors":"M. Janáková","doi":"10.1109/ICETC.2014.6998903","DOIUrl":null,"url":null,"abstract":"This paper is focused on error elimination in education for better IT knowledge and skills according to societal preferences. Education is a continuous process not restricted to age, area, discipline, and interest. The aim is to support creative activities via tested methods and good cases from practice. Information technology and education have many common features from areas of development, implementation, or work with users (students). Unfortunately, there are also errors. In this paper, the method design is described using a combination of a project education method and SCRUM agile method for IT implementation. The benefit is close cooperation within a team (students, teachers), transparent work procedures, and support the invention of better solutions to defined tasks.","PeriodicalId":102315,"journal":{"name":"2014 International Conference on Education Technologies and Computers (ICETC)","volume":"96 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Education Technologies and Computers (ICETC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETC.2014.6998903","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper is focused on error elimination in education for better IT knowledge and skills according to societal preferences. Education is a continuous process not restricted to age, area, discipline, and interest. The aim is to support creative activities via tested methods and good cases from practice. Information technology and education have many common features from areas of development, implementation, or work with users (students). Unfortunately, there are also errors. In this paper, the method design is described using a combination of a project education method and SCRUM agile method for IT implementation. The benefit is close cooperation within a team (students, teachers), transparent work procedures, and support the invention of better solutions to defined tasks.