A fast and efficient projection-based approach for surface reconstruction

M. Gopi, Shankar Krishnan
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引用次数: 112

Abstract

We present a fast and memory efficient algorithm that generates a manifold triangular mesh S with or without boundary passing through a set of unorganized points P/spl sub//spl Rscr//sup 3/ with no other additional information. Nothing is assumed about the geometry or topology of the sampled manifold model, except for its reasonable smoothness. The speed of our algorithm is derived from a projection-based approach we use to determine the incident faces on a point. Our algorithm has successfully reconstructed the surfaces of unorganized point clouds of sizes varying from 10,000 to 100,000 in about 3-30 seconds on a 250 MHz, R10000 SGI Onyx2. Our technique can be specialized for different kinds of input and applications. For example, our algorithm can be specialized to handle data from height fields like terrain and range scan, even in the presence of noise. We have successfully generated meshes for range scan data of size 900,000 points in less than 40 seconds.
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一种快速有效的基于投影的曲面重建方法
本文提出了一种快速高效的算法,该算法通过一组无组织点P/spl sub//spl Rscr//sup 3/生成有边界或无边界的流形三角形网格S,无需其他附加信息。采样流形模型的几何或拓扑结构没有任何假设,除了其合理的平滑性。我们的算法的速度来自于我们用来确定一个点上的事件面的基于投影的方法。我们的算法在250 MHz的R10000 SGI Onyx2上,在大约3-30秒内成功地重建了大小从1万到10万不等的无组织点云的表面。我们的技术可以专门用于不同类型的输入和应用。例如,我们的算法可以专门处理来自地形和范围扫描等高度场的数据,即使存在噪声。我们在不到40秒的时间内成功生成了90万个点的距离扫描数据的网格。
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