A trace-based simulation of pointer swizzling techniques

Mark L. McAuliffe, M. Solomon
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引用次数: 17

Abstract

Persistent object-oriented applications that traverse large object graphs can improve their performance by caching objects in main memory while they are being used. While caching offers large performance benefits, the techniques used to locate these cached objects in memory can still impede the application's performance. We present the results of a trace-based simulation study of pointer swizzling techniques (techniques for reducing the cost of access to cached objects). We used traces derived from actual persistent programs to find a class of swizzling techniques that performs well, yet permits changes to the contents of in-memory object caches over the lifetime of an application. Our study demonstrates the superiority of a class of techniques known as "indirect swizzling" for a variety of workloads and system configurations.<>
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基于跟踪的指针搅拌技术仿真
遍历大型对象图的持久性面向对象应用程序可以通过在使用对象时在主内存中缓存对象来提高性能。虽然缓存提供了很大的性能优势,但是用于在内存中定位这些缓存对象的技术仍然会影响应用程序的性能。我们提出了基于跟踪的指针搅拌技术(用于减少访问缓存对象的成本的技术)模拟研究的结果。我们使用来自实际持久性程序的跟踪来找到一类性能良好的混合技术,这些技术允许在应用程序的生命周期内更改内存中对象缓存的内容。我们的研究证明了一类被称为“间接混合”的技术对于各种工作负载和系统配置的优越性。
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