Monica Perusquía-Hernández, Takahisa Enomoto, T. Martins, M. Otsuki, H. Iwata, Kenji Suzuki
{"title":"Embodied interface for levitation and navigation in a 3D large space","authors":"Monica Perusquía-Hernández, Takahisa Enomoto, T. Martins, M. Otsuki, H. Iwata, Kenji Suzuki","doi":"10.1145/3041164.3041173","DOIUrl":null,"url":null,"abstract":"We propose an embodied interface that allows both physical and virtual displacement within an Immersive Virtual Environment (IVE). It consists of a modular wearable used to control a mechanical motion base from which a user is suspended. The motion base is able to navigate in 3D through seven wires whose length is adjusted via a parallel link manipulator. Furthermore, an IMU-based body posture detection enables users to \"fly\" within the IVE at their own will, providing hands-free navigation, and facilitating other tasks' interactions. To assess the usability of this embodied interface, we compared it with a Joystick-based navigation control. The results showed that this interface allows effective navigation towards several targets located in 3D space. Even though the efficiency of target reach of the Joystick-based interaction is higher, a subjective assessment shows that the interface is comparable to the Joystick in hedonic qualities and attractiveness. Further analysis showed that with more practice, participants might navigate with a performance comparable with the Joystick. Finally, we analyzed the embodied behavior during 3D space navigation. This sheds light on requirements for further 3D navigation design.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th Augmented Human International Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3041164.3041173","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
We propose an embodied interface that allows both physical and virtual displacement within an Immersive Virtual Environment (IVE). It consists of a modular wearable used to control a mechanical motion base from which a user is suspended. The motion base is able to navigate in 3D through seven wires whose length is adjusted via a parallel link manipulator. Furthermore, an IMU-based body posture detection enables users to "fly" within the IVE at their own will, providing hands-free navigation, and facilitating other tasks' interactions. To assess the usability of this embodied interface, we compared it with a Joystick-based navigation control. The results showed that this interface allows effective navigation towards several targets located in 3D space. Even though the efficiency of target reach of the Joystick-based interaction is higher, a subjective assessment shows that the interface is comparable to the Joystick in hedonic qualities and attractiveness. Further analysis showed that with more practice, participants might navigate with a performance comparable with the Joystick. Finally, we analyzed the embodied behavior during 3D space navigation. This sheds light on requirements for further 3D navigation design.