Embodied interface for levitation and navigation in a 3D large space

Monica Perusquía-Hernández, Takahisa Enomoto, T. Martins, M. Otsuki, H. Iwata, Kenji Suzuki
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引用次数: 9

Abstract

We propose an embodied interface that allows both physical and virtual displacement within an Immersive Virtual Environment (IVE). It consists of a modular wearable used to control a mechanical motion base from which a user is suspended. The motion base is able to navigate in 3D through seven wires whose length is adjusted via a parallel link manipulator. Furthermore, an IMU-based body posture detection enables users to "fly" within the IVE at their own will, providing hands-free navigation, and facilitating other tasks' interactions. To assess the usability of this embodied interface, we compared it with a Joystick-based navigation control. The results showed that this interface allows effective navigation towards several targets located in 3D space. Even though the efficiency of target reach of the Joystick-based interaction is higher, a subjective assessment shows that the interface is comparable to the Joystick in hedonic qualities and attractiveness. Further analysis showed that with more practice, participants might navigate with a performance comparable with the Joystick. Finally, we analyzed the embodied behavior during 3D space navigation. This sheds light on requirements for further 3D navigation design.
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在三维大空间中实现悬浮和导航的具体界面
我们提出了一个具体的接口,允许在沉浸式虚拟环境(IVE)中进行物理和虚拟位移。它由一个模块化的可穿戴设备组成,用于控制一个机械运动基座,用户可以悬浮在基座上。运动基座可以通过7根导线进行三维导航,导线的长度可以通过一个平行的连杆操纵器来调节。此外,基于imu的身体姿势检测使用户能够根据自己的意愿在IVE中“飞行”,提供免提导航,并促进其他任务的交互。为了评估这种嵌入界面的可用性,我们将其与基于操纵杆的导航控制进行了比较。结果表明,该界面可以有效地导航到位于三维空间中的多个目标。尽管基于操纵杆的交互的目标到达效率更高,但主观评价表明,该界面在享乐品质和吸引力方面与操纵杆相当。进一步的分析表明,通过更多的练习,参与者的导航表现可能与操纵杆相当。最后,分析了三维空间导航过程中的具身行为。这揭示了进一步的3D导航设计的需求。
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