{"title":"Sense-a-Ball Pong","authors":"Mark Palmer","doi":"10.1145/2757226.2757379","DOIUrl":null,"url":null,"abstract":"The attraction of classic computer games wasn't their verisimilitude. Games like Battlezone and Elite blended perception and action through interactivity that flowed around the immateriality of the game object; cinematic tropes then emphasised this in films like Tron and Minority Report. Arguably this reveals a facet of perception we have passed over in favour of the fixed outlines of objects. But if this is a part of perception per se rather than being limited to the screen, shouldn't we be able to experience this within the physical world? Sense-a-Ball Pong explores this by making the classic computer game of Pong \"physical\". A grid of vanes will orientate themselves towards the \"ball\" implying its position whilst it will be invisible. Utilising distance sensors player's will then use their hand to play with the ball. If perception does flow around the object it should become evident in this work.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2757226.2757379","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The attraction of classic computer games wasn't their verisimilitude. Games like Battlezone and Elite blended perception and action through interactivity that flowed around the immateriality of the game object; cinematic tropes then emphasised this in films like Tron and Minority Report. Arguably this reveals a facet of perception we have passed over in favour of the fixed outlines of objects. But if this is a part of perception per se rather than being limited to the screen, shouldn't we be able to experience this within the physical world? Sense-a-Ball Pong explores this by making the classic computer game of Pong "physical". A grid of vanes will orientate themselves towards the "ball" implying its position whilst it will be invisible. Utilising distance sensors player's will then use their hand to play with the ball. If perception does flow around the object it should become evident in this work.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Sense-a-Ball发出难闻的气味
经典电脑游戏的吸引力不在于它们的逼真性。《Battlezone》和《Elite》等游戏通过围绕游戏对象的非物质性的互动性将感知和行动融合在一起;在《电子战记》和《少数派报告》等电影中,电影修辞强调了这一点。可以说,这揭示了我们所忽略的感知的一个方面,而倾向于物体的固定轮廓。但如果这是感知本身的一部分,而不是局限于屏幕,我们难道不能在物理世界中体验到这一点吗?《Sense-a-Ball Pong》通过将经典电脑游戏《Pong》变成“实体”游戏来探索这一点。一个网格的叶片将朝向“球”,暗示它的位置,而它将是不可见的。利用距离传感器,球员将使用他们的手玩球。如果感知确实围绕着物体流动,它应该在这个作品中变得明显。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Creating a Collaborative Space for Creativity through a Pervasive User Experience Session details: Paper Session 6: Ideation Play, and Experience (3 papers) Intersecting with Unaware Objects Creative Language in a Student-generated Bioorganic Chemistry Wiki Textbook Session details: Keynote Address 2
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1