Creating malleable interactive surfaces using liquid displacement sensing

Otmar Hilliges, David Kim, S. Izadi
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引用次数: 25

Abstract

We present a new approach for rapidly prototyping multi-touch and object sensing surfaces. It works by liquid displacement inside a malleable projection surface. The system provides both touch and pressure information and a distinct organic quality when touched. The system is easy to build and produces a clean signal revealing multiple fingers, whole hands and other object outlines that can be processed using computer vision techniques. This approach provides an easy mechanism to build interactive surfaces, requiring no infrared edge lighting or soldering. In this paper we provide an overview of the approach, some of its unique capabilities, and uncover some of the tradeoffs between viscosity of liquid, air pressure, surface malleability and the volume of liquid used. Our aim is to allow practitioners - from DIY enthusiasts to researchers - to build and experiment with such systems more readily.
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使用液体位移传感创建可延展的交互表面
我们提出了一种快速成型多触点和物体传感表面的新方法。它的工作原理是液体在一个可延展的投影表面内位移。该系统提供触摸和压力信息,并在触摸时提供独特的有机质量。该系统易于构建,并产生清晰的信号,显示多个手指,整个手和其他物体轮廓,可以使用计算机视觉技术进行处理。这种方法提供了一种简单的机制来构建交互式表面,不需要红外边缘照明或焊接。在本文中,我们概述了该方法的一些独特功能,并揭示了液体粘度,空气压力,表面延展性和所用液体体积之间的一些权衡。我们的目标是让实践者——从DIY爱好者到研究人员——更容易地构建和实验这种系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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