M. Matijasevic, D. Gračanin, K. Valavanis, I. Lovrek
{"title":"Interconnection model for networked virtual reality applications","authors":"M. Matijasevic, D. Gračanin, K. Valavanis, I. Lovrek","doi":"10.1109/LCN.1999.801996","DOIUrl":null,"url":null,"abstract":"Specification of networking requirements for networked virtual reality applications and a way of propagating the user/application level requirements down to the communication level are open research issues. As a contribution to ongoing research, we propose a model, named interconnection model, that represents a network-oriented view of a distributed virtual environment. Within the model, bandwidth requirements are addressed in more detail for shared virtual objects that change as a result of user interactions. A prototype multi-user distributed virtual environment for teleoperation of a mobile robot has been used as a case study.","PeriodicalId":265611,"journal":{"name":"Proceedings 24th Conference on Local Computer Networks. LCN'99","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 24th Conference on Local Computer Networks. LCN'99","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LCN.1999.801996","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Specification of networking requirements for networked virtual reality applications and a way of propagating the user/application level requirements down to the communication level are open research issues. As a contribution to ongoing research, we propose a model, named interconnection model, that represents a network-oriented view of a distributed virtual environment. Within the model, bandwidth requirements are addressed in more detail for shared virtual objects that change as a result of user interactions. A prototype multi-user distributed virtual environment for teleoperation of a mobile robot has been used as a case study.