3D position, attitude and shape input using video tracking of hands and lips

A. Blake, M. Isard
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引用次数: 123

Abstract

Recent developments in video-tracking allow the outlines of moving, natural objects in a video-camera input stream to be tracked live, at full video-rate. Previous systems have been available to do this for specially illuminated objects or for naturally illuminated but polyhedral objects. Other systems have been able to track nonpolyhedral objects in motion, in some cases from live video, but following only centroids or key-points rather than tracking whole curves. The system described here can track accurately the curved silhouettes of moving non-polyhedral objects at frame-rate, for example hands, lips, legs, vehicles, fruit, and without any special hardware beyond a desktop workstation and a video-camera and framestore. The new algorithms are a synthesis of methods in deformable models, B-splines curve representation and control theory. This paper shows how such a facility can be used to turn parts of the body—for instance, hands and lips—into input devices. Rigid motion of a hand can be used as a 3D mouse with non-rigid gestures signalling a button press or the “lifting” of the mouse. Both rigid and non-rigid motions of lips can be tracked independently and used as inputs, for example to animate a computer-generated face.
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视频跟踪技术的最新发展使摄像机输入流中移动的自然物体的轮廓能够以全视频速率实时跟踪。以前的系统可用于特殊照明物体或自然照明但多面体物体。其他系统已经能够跟踪运动中的非多面体物体,在某些情况下来自实时视频,但只跟踪质心或关键点,而不是跟踪整个曲线。这里描述的系统可以准确地以帧率跟踪移动的非多面体物体的弯曲轮廓,例如手、嘴唇、腿、车辆、水果,除了桌面工作站、摄像机和框架存储之外,不需要任何特殊的硬件。该算法是可变形模型、b样条曲线表示和控制理论的综合。这篇论文展示了如何使用这种设备将身体的某些部位(例如手和嘴唇)转换为输入设备。手的刚性运动可以用作3D鼠标,而非刚性手势表示按下按钮或“抬起”鼠标。嘴唇的刚性和非刚性运动都可以独立跟踪并用作输入,例如为计算机生成的面部动画。
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