Embodiment and the Aesthetic Experience of Images

V. Gallese, D. Freedberg, M. Alessandra Umiltà
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引用次数: 3

Abstract

In this chapter, the authors summarize their research in the experimental aesthetics of visual art and cinema, motivated by the following assumptions: (1) vision is more complex than the mere activation of the “visual brain”; (2) our visual experience of the world is the outcome of multimodal integration processes, with the motor system as key player; (3) aesthetic experience must be framed within the broader notion of intersubjectivity, as artworks are mediators of the relationship between the subjectivities of artists/creators and beholders; and (4) empathy is an important ingredient of our response to works of art. Capitalizing on the results of their research, one privileging embodiment and the performative quality of perception and cognition, preliminary suggestions for a future research agenda are outlined. Embodied simulation, a model of perception and cognition, can provide a new take on these issues, fostering a newly based dialogue between neuroscience and the humanities.
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形象的体现与审美体验
在本章中,作者总结了他们在视觉艺术和电影的实验美学方面的研究,其动机是以下假设:(1)视觉比仅仅激活“视觉大脑”更复杂;(2)我们对世界的视觉体验是多模态整合过程的结果,运动系统是其中的关键参与者;(3)审美体验必须在更广泛的主体间性概念框架内进行,因为艺术品是艺术家/创作者和观众主体性之间关系的中介;同理心是我们对艺术作品反应的重要组成部分。利用他们的研究成果,一个特权的体现和表现质量的感知和认知,初步建议未来的研究议程概述。具身模拟是一种感知和认知的模型,可以为这些问题提供新的解决方案,促进神经科学与人文科学之间的新对话。
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