Effects of Avatar’s Symbolic Gesture in Virtual Reality Brainstorming

Masahiro Ide, Shoji Oshima, Shingo Mori, Masato Yoshimi, Junko Ichino, S. Tano
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引用次数: 10

Abstract

Avatar-mediated communication in virtual reality (VR) is challenging when compared to face-to-face communication, particularly, for expressing users’ intentions to others. This is due, in part, to the technological medium’s restriction of nonverbal communication cues, including gesture and facial expression. In platforms for social VR, there are interfaces that allow users to express their intentions through their avatars by selecting several given symbolic gestures, e.g., ”good” and ”surprise”. However, little is known about the effects of the symbolic gestures on communication. We investigate the effects of symbolic gestures on communication in VR and conducted user experiment with brainstorming tasks in three different conditions: VR with symbolic gestures, VR without symbolic gestures, and face-to-face. Our results showed significant differences in several items of the participants’ subjective questionnaires, i.e., participants reported that symbolic gestures helped them to express their intentions and feelings more easily than the other conditions. It means symbolic gestures improve social presence on communication in VR.
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虚拟现实头脑风暴中化身符号手势的效果
与面对面交流相比,虚拟现实(VR)中以化身为媒介的交流具有挑战性,特别是在向他人表达用户意图方面。这在一定程度上是由于技术媒介对非语言交流线索的限制,包括手势和面部表情。在社交VR平台中,有一些界面允许用户通过虚拟化身选择几个给定的象征性手势来表达他们的意图,例如“好”和“惊讶”。然而,人们对象征性手势对交流的影响知之甚少。我们研究了符号手势对虚拟现实中交流的影响,并在三种不同的条件下进行了头脑风暴任务的用户实验:带有符号手势的虚拟现实、不带有符号手势的虚拟现实和面对面。我们的研究结果显示,受试者主观问卷的几个项目存在显著差异,即受试者报告象征性手势比其他条件更容易帮助他们表达自己的意图和感受。这意味着在虚拟现实的交流中,象征性的手势提高了社交存在感。
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