{"title":"IoT Based Architecture for Basketball Supervision","authors":"Mubashir Ali","doi":"10.54692/lgurjcsit.2019.030490","DOIUrl":null,"url":null,"abstract":"Basketball is one of the most played games in the world with a huge amount of fan following and has a great number of basketballers. Sometimes players get severe lower body wounds such as ankle sprains, shortage of breath, head, teeth, hand, and fingers. Female players have a higher risk of knee injuries than male players. These are health issues that players face while playing basketball. Sports organizations spend millions to train fresh basketball players or for the development of the previous basketball players. The internet of things (IoT) made everyday things readable, controllable and recognizable through the internet and the wireless sensor networks. It is simply the network of interconnected devices that are embedded with sensors, software, and connectivity modules.Nowadays, with this growing technology it is possible to protect the life of players in the game as well as in training sessions, if we detect the problems early in players and appropriate actions will be taken to reduce adverse health effects which can be very dangerous. In this paper, we will propose an architecturefor basketball based on the internet of things (IoT). The main goal behind this approach is to introduce a healthcare system based upon sensors, actuators, devices and telecommunication technologies to communicating real-time stats.","PeriodicalId":197260,"journal":{"name":"Lahore Garrison University Research Journal of Computer Science and Information Technology","volume":"98 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Lahore Garrison University Research Journal of Computer Science and Information Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54692/lgurjcsit.2019.030490","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Basketball is one of the most played games in the world with a huge amount of fan following and has a great number of basketballers. Sometimes players get severe lower body wounds such as ankle sprains, shortage of breath, head, teeth, hand, and fingers. Female players have a higher risk of knee injuries than male players. These are health issues that players face while playing basketball. Sports organizations spend millions to train fresh basketball players or for the development of the previous basketball players. The internet of things (IoT) made everyday things readable, controllable and recognizable through the internet and the wireless sensor networks. It is simply the network of interconnected devices that are embedded with sensors, software, and connectivity modules.Nowadays, with this growing technology it is possible to protect the life of players in the game as well as in training sessions, if we detect the problems early in players and appropriate actions will be taken to reduce adverse health effects which can be very dangerous. In this paper, we will propose an architecturefor basketball based on the internet of things (IoT). The main goal behind this approach is to introduce a healthcare system based upon sensors, actuators, devices and telecommunication technologies to communicating real-time stats.