A real-time simulcast multi-view wavelet video coding based on skipping of spatial subbands

E. Belyaev, K. Egiazarian, M. Gabbouj
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Abstract

In this paper a real-time simulcast multi-view video coding based on three-dimensional discrete wavelet transform (3D DWT) is considered. An efficient rate-distortion criterion of skipping spatial subbands is proposed. A processing of subbands is done in a group of frames from low frequency to high-frequency temporal subbands and from low frequency to high-frequency spatial subbands. If for the processed subband in the current view it appears to be more efficient not to include the highest significant bit-plane into the output bit stream, then all the corresponding temporal and spatial child subbands are skipped without any calculations of 2-D wavelet transforms and entropy encoding. Moreover, all corresponding spatial subbands in sequel views (with its child subbands) are skipped as well. Simulations results have demonstrated that the 3-D DWT codec with the proposed skipping rule has much lower computational complexity (from 2 up to 8 times) for the same quality level compared to the H.264/AVC standard in the low complexity mode.
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基于空间子带跳变的实时多视点同步小波视频编码
本文研究了一种基于三维离散小波变换(3D DWT)的实时联播多视点视频编码。提出了一种有效的跳过空间子带的率失真判据。子带的处理在一组帧中完成,从低频到高频的时间子带和从低频到高频的空间子带。如果对于当前视图中处理的子带,不将最高有效位平面包含到输出位流中似乎更有效,那么所有相应的时间和空间子带都被跳过,而不需要任何二维小波变换和熵编码的计算。此外,后续视图中所有相应的空间子带(及其子带)也将被跳过。仿真结果表明,与低复杂度模式下的H.264/AVC标准相比,采用所提出的跳变规则的3-D DWT编解码器在相同质量水平下的计算复杂度大大降低(从2到8倍)。
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