Monocular Viewing Protects Against Cybersickness Produced by Head Movements in the Oculus Rift

S. Palmisano, Luke Szalla, Juno Kim
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引用次数: 15

Abstract

We compared the cybersickness produced when a virtual environment (VE) was viewed binocularly and monocularly through an Oculus Rift CV1 head-mounted display (HMD). During each exposure to the VE participants made continuous yaw head movements in time with a computer-generated metronome. Across trials we also varied their head movement frequency (0.5 or 1.0 Hz) and motion-to-photon delays (from ∼5 - ∼212 ms). We found that: 1) cybersickness severity increased with added display lag; and 2) monocular viewing appeared to protect against these increases in cybersickness. We conclude that active binocular viewing with this HMD introduced artifacts that increased the likelihood of more severe sickness.
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单目观看可以防止Oculus Rift中头部运动产生的晕屏
我们比较了通过Oculus Rift CV1头戴式显示器(HMD)双眼和单眼观看虚拟环境(VE)时产生的晕动症。在每次暴露于VE的过程中,参与者通过计算机生成的节拍器及时进行连续的偏航头部运动。在试验中,我们还改变了他们的头部运动频率(0.5或1.0 Hz)和运动到光子的延迟(从~ 5 ~ ~ 212 ms)。我们发现:1)晕动症的严重程度随着显示延迟的增加而增加;单目观看似乎可以防止晕屏病的增加。我们的结论是,主动双目观看与这种HMD引入的伪影,增加了更严重的疾病的可能性。
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