Conception de jeux interactifs temps réel sur tabletop

Jonathan Chaboissier, F. Vernier
{"title":"Conception de jeux interactifs temps réel sur tabletop","authors":"Jonathan Chaboissier, F. Vernier","doi":"10.1145/1629826.1629876","DOIUrl":null,"url":null,"abstract":"Graphical interfaces on tabletop displays have the strengths to bring the next generation of games taking advantages of technical computing and high sociability of board games. This article examines the constraints of real-time gaming in this context. We propose a design approach and present RealTimeChess: a real-time strategy game for 2 to 4 players freely inspired by Chess. The design, influenced by the co-design of end users, has highlighted some interaction problems related to real-time applications for tabletop displays. We propose several solutions and are questioning the paradigm of direct manipulation of touch interfaces.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interaction Homme-Machine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1629826.1629876","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Graphical interfaces on tabletop displays have the strengths to bring the next generation of games taking advantages of technical computing and high sociability of board games. This article examines the constraints of real-time gaming in this context. We propose a design approach and present RealTimeChess: a real-time strategy game for 2 to 4 players freely inspired by Chess. The design, influenced by the co-design of end users, has highlighted some interaction problems related to real-time applications for tabletop displays. We propose several solutions and are questioning the paradigm of direct manipulation of touch interfaces.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
桌面实时互动游戏设计
桌面显示器上的图形界面利用技术计算和桌面游戏的高社交性带来了下一代游戏的优势。本文将在此背景下探讨实时游戏的局限性。我们提出了一种设计方法并呈现了RealTimeChess:一款受国际象棋启发的2至4名玩家的实时策略游戏。该设计受到终端用户协同设计的影响,突出了与桌面显示器实时应用程序相关的一些交互问题。我们提出了几种解决方案,并对触摸界面的直接操作模式提出了质疑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
CtrlMouse et TouchCtrl: duplicating mode delimiters on the mouse Drag-and-drop for older adults using touchscreen devices: effects of screen sizes and interaction techniques on accuracy A fault-tolerant architecture for resilient interactive systems Designing an input device to interact with multidimensional data : disco Usability requirements for requirement engineering tools
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1