A holistic model of user experience for living lab experiential design

M. Pallot, K. Pawar
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引用次数: 70

Abstract

This paper introduces a holistic approach for describing a User eXperience (UX) model that is composed of different experience types, concepts and elements. Looking at the current UX body of knowledge, several theoretical and experimental models already exist and address various aspects of the resulting user experience when interacting with a product, such as perceived usefulness, ease of use, hedonic quality and visual attractiveness to cite just of few (Forlizzi & Ford, 2000; Morville, 2004; Mahlke, 2002; Hassenzahl et al., 2000). The resulting holistic model of UX is currently undergoing empirical experiments ly in three different use case domains appertaining to the Internet of Things (IoT) based services namely, wellbeing, environment and logistics. Previous results suggest that different aspects of experience are mostly independently perceived by the users while all significantly contribute to the intention to use a product/service. The iterative nature of the Living Lab experiential design and relevance of existing elements of UX as well as value co-creation are discussed. Finally, a view of the resulting holistic model is presented with a first set of preliminary conclusions.
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生活实验室体验设计的整体用户体验模型
本文介绍了一种描述用户体验(UX)模型的整体方法,该模型由不同的体验类型、概念和元素组成。看看当前的用户体验知识体系,已经存在几个理论和实验模型,并解决了与产品交互时产生的用户体验的各个方面,例如感知有用性,易用性,享乐质量和视觉吸引力等(Forlizzi & Ford, 2000;默维尔,2004;Mahlke, 2002;Hassenzahl et al., 2000)。由此产生的用户体验整体模型目前正在与基于物联网(IoT)的服务相关的三个不同用例领域进行实证实验,即健康、环境和物流。先前的研究结果表明,用户对体验的不同方面大多是独立感知的,而它们都对使用产品/服务的意向有重要影响。讨论了Living Lab体验设计的迭代性质和现有UX元素的相关性以及价值共同创造。最后,对所得到的整体模型进行了分析,并给出了第一组初步结论。
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