Automatic Sprite Shading

Djalma Bandeira, M. Walter
{"title":"Automatic Sprite Shading","authors":"Djalma Bandeira, M. Walter","doi":"10.1109/SBGAMES.2009.12","DOIUrl":null,"url":null,"abstract":"Sprites have been present since the first arcade games and console generations. Despite the advances in computer graphics and the whole representation of virtual worlds on 3D environments, 2D-based games still have their space, specially on portable consoles and mobile devices. The visual quality of sprites have increased as a result of hardware improvements in processing power, memory, and a richer color gamut. However, most of the sprite editing task is still manual, using graphics editing tools. We present a method to automatically generate shading distribution on sprites, one important step during the editing process that is time demanding for most manual works on art design today. Our method allows to control the position of a local light source and to generate an approximation of shading distribution effect on sprites. Although our solution is not physically accurate according to the shape of the represented object, it can produce convincing and well usable results for 2D game systems in many practical cases. We compare our fully automatic results with handmade sprite shading, with very convincing results.","PeriodicalId":315122,"journal":{"name":"2009 VIII Brazilian Symposium on Games and Digital Entertainment","volume":"304 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 VIII Brazilian Symposium on Games and Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES.2009.12","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Sprites have been present since the first arcade games and console generations. Despite the advances in computer graphics and the whole representation of virtual worlds on 3D environments, 2D-based games still have their space, specially on portable consoles and mobile devices. The visual quality of sprites have increased as a result of hardware improvements in processing power, memory, and a richer color gamut. However, most of the sprite editing task is still manual, using graphics editing tools. We present a method to automatically generate shading distribution on sprites, one important step during the editing process that is time demanding for most manual works on art design today. Our method allows to control the position of a local light source and to generate an approximation of shading distribution effect on sprites. Although our solution is not physically accurate according to the shape of the represented object, it can produce convincing and well usable results for 2D game systems in many practical cases. We compare our fully automatic results with handmade sprite shading, with very convincing results.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
自动精灵着色
自第一代街机游戏和主机游戏出现以来,精灵就一直存在。尽管计算机图形学和3D环境下虚拟世界的整体表现有所进步,但基于2d的游戏仍然有自己的空间,特别是在便携式主机和移动设备上。由于硬件在处理能力、内存和更丰富的色域方面的改进,精灵的视觉质量有所提高。然而,大多数精灵编辑任务仍然是手动的,使用图形编辑工具。我们提出了一种在精灵上自动生成阴影分布的方法,这是编辑过程中的一个重要步骤,对于今天大多数艺术设计上的手工作品来说,这是时间要求很高的。我们的方法允许控制局部光源的位置,并在精灵上产生近似的阴影分布效果。尽管我们的解决方案在物理上并不准确,但在许多实际情况下,它可以为2D游戏系统产生令人信服和良好可用的结果。我们将全自动结果与手工精灵着色进行比较,结果非常令人信服。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
OpenMoCap: An Open Source Software for Optical Motion Capture Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling GPU Based Fluid Animation over Elastic Surface Models Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCL gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1