R. V. Aranha, Luciano Vieira de Araújo, Carlos B. M. Monteiro, T. Silva, Fátima L. S. Nunes
{"title":"MoVEROffice: Virtual Reality for Upper Limbs Rehabilitation","authors":"R. V. Aranha, Luciano Vieira de Araújo, Carlos B. M. Monteiro, T. Silva, Fátima L. S. Nunes","doi":"10.1109/SVR.2016.36","DOIUrl":null,"url":null,"abstract":"Considering the complexity involved in the motor rehabilitation process, this paper presents the development of a serious game with virtual reality and natural interaction to act as a support tool for physical therapy professionals. The objective of the developed application is to enable that patients acquire skill in performing tasks in the virtual environment to transfer them later to the real environment. An experiment was conducted to compare the performance of people with and without mobility limitations in the use of the virtual environment. The results showed that the time spent for performing tasks tend to be reduced when the users familiarize them selves with natural interaction, and size and position of objects have influence in the interaction. The study allowed inferring in this sample evaluated that the motor limitations of the patients did not have influence in the performance of the volunteers.","PeriodicalId":444488,"journal":{"name":"2016 XVIII Symposium on Virtual and Augmented Reality (SVR)","volume":"170 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 XVIII Symposium on Virtual and Augmented Reality (SVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2016.36","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
Considering the complexity involved in the motor rehabilitation process, this paper presents the development of a serious game with virtual reality and natural interaction to act as a support tool for physical therapy professionals. The objective of the developed application is to enable that patients acquire skill in performing tasks in the virtual environment to transfer them later to the real environment. An experiment was conducted to compare the performance of people with and without mobility limitations in the use of the virtual environment. The results showed that the time spent for performing tasks tend to be reduced when the users familiarize them selves with natural interaction, and size and position of objects have influence in the interaction. The study allowed inferring in this sample evaluated that the motor limitations of the patients did not have influence in the performance of the volunteers.