Towards the next generation of 3D content creation

G. Bendels, F. Kahlesz, R. Klein
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引用次数: 12

Abstract

In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Human Computer Interaction, force feedback and VR fine-manipulation techniques. This integration allows us to create a new compelling form of 3D object creation and manipulation preserving the metaphors designers, artists and painters have accustomed to during their day to day practice. Our system comprises a novel augmented reality workbench and enables users to simultaneously perform natural fine pose determination of the edited object with one hand and model or paint the object with the other hand. The hardware setup features a non-intrusive, video-based hand tracking subsystem, see-through glasses and a 3D 6-degree of freedom input device. The possibilities delivered by our AR workbench enable us to implement traditional and recent editing metaphors in an immersive and fully three-dimensional environment, as well as to develop novel approaches to 3D object interaction.
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迈向下一代3D内容创作
在本文中,我们提出了一个新的集成3D编辑环境,它结合了计算机图形学各个领域的最新优势,如形状建模,基于视频的人机交互,力反馈和VR精细操作技术。这种整合使我们能够创建一种新的引人注目的3D对象创建和操作形式,保留设计师,艺术家和画家在日常实践中习惯的隐喻。我们的系统包括一个新颖的增强现实工作台,使用户能够同时用一只手对编辑对象进行自然的精细姿态确定,并用另一只手建模或绘制对象。硬件设置的特点是一个非侵入式的,基于视频的手部跟踪子系统,透明眼镜和一个3D 6自由度输入设备。我们的AR工作台提供的可能性使我们能够在沉浸式和全三维环境中实现传统和最新的编辑隐喻,以及开发3D对象交互的新方法。
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